Resident Evil: Outbreak Fixed
The beginning of Outbreak is set a couple of days after the initial outbreak of the T-virus in Raccoon City, moments before the crisis further escalates into complete chaos. The game starts with the eight characters in J's Bar, who are unaware of what is happening until a lone zombie wanders into the bar and attacks one of the employees named Will. After that, the characters must make it through the city. The game ends in the final moments of the same incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the G-virus. The player controls one of eight characters with gameplay events transpiring across various regions of Raccoon City and span over a period of several days.
Resident Evil: Outbreak
There are five individual scenarios in this game, which are not set in chronological order. The first, "Outbreak", takes place at the beginning of the outbreak, as the police prepare to destroy the zombie horde using explosives. "Below Freezing Point" deals with the events in the former underground laboratory of Umbrella, where a rogue virologist, Monica, attempts to steal bio-weapons research and deal with her former co-worker, Yoko Suzuki. "The Hive" involves the survivors taking refuge in the Raccoon General Hospital, which is also featured in Resident Evil 3: Nemesis, while it is under assault from a colony of infected leeches. "Hellfire", set the same day as "Outbreak", involves a group of survivors fleeing into the Apple Inn hotel that turns out to be on fire and swarming with lickers. The final scenario, "Decisions, Decisions", regards the survivors' search for a cure to the T-virus, which sends them to Raccoon City University, where the eight different characters must wisely choose a decision to survive the puzzling secrets hidden in the university; they must then escape the city before it is destroyed.
There are five different scenarios in this game. Initially only one is open to you, this is concerned with the outbreak in the city, but upon its completion further scenarios with different plots and locations become available.
Gameplay is similar to the previous Resident Evil games. It consists mainly of exploring, solving puzzles, finding items and of course surviving. This is also the first game of the resident evil franchise that can be played on-line, with up to four people playing cooperatively in order to survive.
In Outbreak, players take the role of survivors inhabiting Raccoon City during the city's T-Virus outbreak, which sees monstrosities engineered by the Umbrella Corporation unleashed on the unsuspecting mountain town. Instead of a set story to follow, the Outbreak series features isolated "scenarios" taking place in different parts of Raccoon City including a bar, the city zoo, a burning hotel, the Raccoon Police Department, and multiple Umbrella Corp facilities. Players can select from eight different survivors (as well as unlockable NPCs that used their mannerisms), each with their own distinct traits. For example, Kevin Ryman, a police officer at RPD, has a faster running speed and can kick enemies while using pot shots to improve his accuracy with pistols. Meanwhile, Yoko Suzuki possesses a backpack that increases her inventory slots from four to eight, allowing her to collect more items. Other characters have more eccentric talents such as Jim Chapman, who can flip a coin in his pocket for a chance at forcing enemies to ignore him (or attack him specifically).
Resident Evil: Outbreak is a side-entry in the Resident Evil series for the PlayStation 2 set during the same time period as the original trilogy focusing on another band of survivors of the T-virus outbreak in Raccoon City. It was released at a time when Resident Evil 4 was supposed to be made exclusively for GameCube, so they got around that arrangement by making this one a spinoff.
Resident Evil Outbreak is a multiplayer co-op Resident Evil game released for the Playstation 2, featuring online connection capabilities. It revolves around specific survivors attempting to escape from Raccoon City during the zombie outbreak.
The SPAS-12 is the resident shotgun in both games, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the "Outbreak" scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.
The Heckler & Koch MP5A3 is seen in the opening cutscene based around the Birkin incident that was shown in Resident Evil 2 prior to the Raccoon city outbreak, used by the Umbrella Security Service (U.S.S.). It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a Aimpoint CompM2 red-dot sight and a flash hider. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game. Some UBCS operatives are seen using MP5A3s.
Resident Evil Outbreak begins a couple of days after the initial outbreak in Raccoon City, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. The player controls one of eight characters, or numerous supporting characters who can be selected in their place. Events transpire across various regions of Raccoon City and over a period of several days. Events also span from Resident Evil 2 through Resident Evil 3: Nemesis.
A police officer who attempted twice to become a member of S.T.A.R.S. but failed. He's cheerful and brave, but somewhat irresponsible; he keeps cheap liquor in the fridge at the RPD, and his bar tab is apparently huge and well overdue. Kevin was a member of the unit Leon was set to join, and they only met each other once, but are amicable with one another. He has his kick ability, and a .45 handgun to start off with. File #2 grants him extra ammo at the start, and an option to use a more powerful tackle. Awesome, but Impractical: His .45 Handgun. It has about 2/3 the strength of a Magnum, but ammo can be hard to come by. In File #2, you do start off with a fresh magazine, giving you 14 shots to begin with. Too Awesome to Use: Consequently, due to how powerful it is, and how sparse ammunition can be, it is commonly regulated to this. That doesn't stop the AI from using it early on though.
Badass Driver: A fan of motor racing, and supplementary info implies he's pretty good at it himself on an amateur level.
Brilliant, but Lazy: The only reason why he kept failing the S.T.A.R.S. application tests. Kevin is almost the complete package: brave, clever, loyal, and athletically talented. But all the same, he lacks focus, discipline and conviction. It takes a viral crisis for him to finally make a stand and sort his act together.
Chivalrous Pervert: Kevin is a shameless flirt and has been known to hit on women (most often Cindy) during his nightly trips at J's Bar. He still does it post-outbreak, only now he gets to show off his more chivalrous side in action, earning Yoko's crush in the process.
Cowboy Cop: He applied for S.T.A.R.S. twice, but got rejected due to his happy-go-lucky nature. Worse still, he was on the verge of becoming a desk jockey. It's probably not a coincidence that one of his unlockable costumes is a cowboy outfit.
Improbable Aiming Skills: He can take extra time to aim handguns (and magnums!!!), increasing its damage output.
Keet: Fast, hyperactive, loves to talk a lot, crack jokes even in grave moments, and a total optimist. That is Kevin in a nutshell.
Hunk: Pretty handsome, pretty manly.
Lightning Bruiser: Kevin is the fastest character and has the second most health, but compensates for this by having a comparatively short virus gauge. Even on low difficulties, Kevin's real enemy in levels like Decisions, Decisions is the clock, as it's very easy for his virus gauge to run out before he reaches the final boss fight.
Mr. Vice Guy: A heavy drinker and smoker, sometimes on the job.
No Celebrities Were Harmed: He's a scruffy Tom Cruise with a mullet.
Opposites Attract: With Cindy. She's a demure, reserved girl with hardly a "mean streak" inside her; Kevin is about as loud and gung-ho an individual could get. Might be his case with Yoko as well, who is even more reserved than Cindy.
Ship Tease: Like George, he has one with Cindy. After defeating Nyx in the End of the Road scenario, if the player chooses Kevin or Cindy and have the other as an AI partner, both will have an intimate ad lib conversation where Kevin asks Cindy about her future plans after their ordeal is over.
Skill Gate Character: Kevin was especially designed for beginners. He has no real weaknesses (except the aforementioned short virus gauge), deals plenty of damage, and an all-around sturdy character. That said, he's also arguably the most "bland", lacking any standout abilities save for his 'charged' shots.
Tall, Dark, and Handsome: At 6'0".
Teeth-Clenched Teamwork: With David, Jim, and to a lesser extent, Mark. Kevin makes no secret that he can neither stand Jim's whining nor trust David because of his shady background, and the feeling seems mutual on both counts. As for Mark, it appears to stem more from the typical tensions that arise between police and private security guards.
A subway worker, Jim relies on his good luck to survive. Jim is capable of playing dead, which makes enemies ignore him as long as he stays flat on the ground. Unfortunately, while Jim is "dead," his virus gauge skyrockets. He starts off with a coin, and File #2 provides him with an additional coin as well. Attack! Attack! Attack!: File #2 lets him swing certain melee weapons rapidly. Useful when dealing with surrounding enemies.
Black and Nerdy: He's a fan of crossword puzzles.
Good Luck Charm: His coins, naturally. Scoring heads when flipping makes luck turn in his favor by boosting his crit rate.
The Klutz: In the true ending of Decisions, Decisions, he drops the daylight vaccine from his own hands, on a flying helicopter no less. He manages to grab it before falling off the helicopter! Thankfully, the fireman managed to save him before it got worse from there. "Thanks! You're the best!"
Lethal Joke Character: Jim begins the game with his lucky coin. Flipping it and getting "Heads" permanently increases his critical hit rate by 15%, which stacks up to three times. If you get "Tails," however, it returns him to the standard rate. Standing around and flipping the coin until you hit "Heads" three times turns Jim into one of the single most dangerous combat characters in the game, particularly when armed with a lead pipe. Jim's other lucky coin, which he begins with in File #2, gives a small crit bonus to any character holding it, and extends the durability of melee weapons. Also in the same game, he has a swing ability for melee weapons which, if you have the coin in the inventory and have managed to get at least three "Heads" in a row, Jim can single-handedly make hordes of zombies fly and die in 1 hit.
But of course, it's called "luck-based" for a reason. Either the player has to, indeed, be very lucky... or really, really patient if they're willing to maximize Jim's effectiveness.
Lovable Coward: It's hard to determine whether he is The So-Called Coward or a Cowardly Lion.
Luck Stat: His items are about luck, which make him: Born Lucky: If that isn't default already.
Nervous Wreck: His ad-libs make it quite clear that Jim is not handling the outbreak well, often swearing with a trembling voice. His Downer Ending with Kevin in "Decisions, Decisions" also has Jim lamenting his approaching fate, contrasting Kevin being fairly calm and reserved about it.
No Celebrities Were Harmed: By default, Jim looks like Chris Tucker, but his basketball outfit tilts him more towards Dennis Rodman.
Notice This: When looking at the map, Jim can see the location of every item available in the room.
Playing Possum: His defensive move, as noted above. When he's on the ground, Jim's virus gauge shoots up as if he's been incapacitated through damage. This can be temporarily stopped with anti-virus pills, however. More importantly, when Jim goes to play dead, he throws himself to the ground in a headlong dive, which is sometimes a more useful defensive move than playing dead would be by itself. Jim was considered a very strong character for speed runs because of this.
The Smart Guy: He's good at solving puzzles, and is usually seen carrying some crosswords.